We simply had our imaginations.
Then Thomas T Goldsmith Jr and Estle Ray Mann came along with the first interactive game, the ‘Cathode Ray Tube Amusement Device’, developed in 1947, renowned for their simulation skills and not their wordsmithing, you’ll be glad to know.
Soon after, we saw a burst of simple interactive programs such as; ‘Mouse in the Maze’, ‘Bertie the Brain’ and Alan Turing’s ‘Chess’ capable of computing two way problems but not complex algorithms. This was shortly followed by ‘Spacewar’ in 1962; a two-player game where you try and destroy each other’s starship… arguably the first true video game, it took around 200 hours to code and was done by some students at MIT.
Where am I going with this?
Well, if we fast forward through the Odyssey’s and the varying intergalactic games to the Atari release of ‘Adventure’ in 1980 where we saw text adventure visualised, albeit crudely, in a plethora of dragons, monsters and sword slaying, through to the help of RAM and better joysticks into the world of Sega Dreamcast and NES where imaginary friends like Sonic and the Super Mario Bros helped us through the 90’s and into today, you’ll see my ramblings are leading to a pertinent question…
In a world where we now have technology that scans brain activity to read our minds, technology that creates worlds that don’t exist and technology that maps us to our surrounding climate, how long before we live in our imaginations, in a virtually real world.
Or, what if I’m already living in it and the world we think we live in is actually virtually imagined.
Wait, what…?